COMPUTERS & ELECTRICAL ENGINEERING, vol.30, no.2, pp.97-117, 2004 (Journal Indexed in SCI)
In this paper, the design and implementation of a high-speed "CSG renderer" for displaying convex and concave objects and its performance analysis are presented. The renderer comprises a binary tree-structured depth generator that produces the depth values of a plane at each pixel on the display window simultaneously, and pipelined pixel processors that processes the depth values, a corner bender, and a frame-buffer.