Perceptual Evaluation of Controller-Based 3D Sketching in Virtual Reality: An Exploratory Study with Engineering Students
20th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2026, held as part of the 28th International Conference, HCII 2026, Montreal, Kanada, 26 - 31 Temmuz 2026, cilt.16710 LNCS, ss.449-465, (Tam Metin Bildiri)
- Yayın Türü: Bildiri / Tam Metin Bildiri
- Cilt numarası: 16710 LNCS
- Doi Numarası: 10.1007/978-3-032-29653-5_29
- Basıldığı Şehir: Montreal
- Basıldığı Ülke: Kanada
- Sayfa Sayıları: ss.449-465
- Anahtar Kelimeler: 3D Sketching, Controller-Based Interaction, Engineering Education, Immersive Design Tools, Spatial Perception, Virtual Reality (VR)
- Çukurova Üniversitesi Adresli: Evet
Özet
Virtual Reality (VR) has become an increasingly valuable tool in engineering education, offering immersive environments that enhance spatial reasoning, conceptual understanding, and user engagement. While VR is widely used for visualization and simulation, less attention has been given to controller-based 3D sketching tools, which allow users to create volumetric drawings at full scale through handheld VR controllers. These emerging interfaces present new opportunities for supporting early-stage ideation, yet little is known about how engineering students perceive their usability, cognitive benefits, and experiential qualities. This study presents an exploratory investigation of engineering students’ perceptions of controller-based 3D sketching in VR. Participants engage in a 10–15-min immersive drawing task and subsequently complete a structured questionnaire composed of nine Likert-scale items and two open-ended questions. The instrument assesses perceived usefulness for design ideation, spatial exploration, comfort, ease of use, accuracy, and motivational aspects. Data collection is ongoing and aims to include approximately 19 students. The paper outlines the theoretical foundations of spatial presence, design cognition, and VR usability that guide the interpretation of user perceptions. It also provides a detailed methodological framework for task design, apparatus, measurement, and planned analysis. The study contributes to VR-supported engineering education by offering an empirical basis for understanding how controller-mediated sketching tools may enhance conceptual thinking and spatial experience in immersive environments. Final results and discussion will be reported upon completion of data collection.