IMSEC 2017, Adana, Türkiye, 25 - 27 Ekim 2017, ss.136-140
3D graphics are evolving media type used in all
aspects of technological areas of today. Increase in demand on 3D graphics
pushes technological advancements on 3D scan technology and approximation
methods to next level which then results in more complex and highly detailed
large 3D raw data. Thus, it is crucial to compress these graphics data
efficiently. Over the last two decades, many algorithms have been proposed to
compress these raw 3D data especially for compact storage, fast transmission,
and efficient processing. Compression methods are branching among themselves.
In this paper, 3D compression methods are summarized in a taxonomical fashion.
A special attention is paid to the main ideas behind the single-rate
compression algorithms and their contribution to 3D mesh compression
technology. The advantages and the drawbacks of each algorithms are discussed
to pave the road for the future 3D compression researchers.