Overview of Computer Graphics and Algorithms


Caliskan A., ÇEVİK U.

23nd Signal Processing and Communications Applications Conference (SIU), Malatya, Türkiye, 16 - 19 Mayıs 2015, ss.831-834 identifier identifier

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Cilt numarası:
  • Doi Numarası: 10.1109/siu.2015.7129957
  • Basıldığı Şehir: Malatya
  • Basıldığı Ülke: Türkiye
  • Sayfa Sayıları: ss.831-834
  • Anahtar Kelimeler: volume graphics, volume visualization, computer graphics, rendering, voxel, ray casting
  • Çukurova Üniversitesi Adresli: Evet

Özet

Computer Graphics (CG) is the art of rendering, and visualizing images on the computer screens. In three-dimensional (3D) CG, a scene is first modeled geometrically, typically using triangles, and the computer is then used to calculate what the scene will look like from a specific view point at a particular instant. In CG, one of the major goals is to create photo-realistic images in real time. In recent years, Volume Visualization (VV) has attracted the attention of many researchers. VV techniques have been used to analyze and render 3D datasets, obtained from a variety of sources including medical scanners, and results of simulation of physical and synthetic phenomena, on the computer screen. Volume Graphics (VG) has proven itself as an independent graphics technology. A common purpose of VG is to achieve photo realistic rendering. To achieve this, reflections, shadows, refraction and perspective projections are all necessary elements since they occur naturally in the natural environment.